Secret Plays: While selecting your plays, press Up(x4) and your cursor will disappear.Onside Kick: After scoring, hold all three buttons.Extra Blocker On Defense: Hike the ball with all three buttons.Mark Turmell - Turmell / 0322 Sal Divita - SAL / 0201 Jason Skiles - JASON / 3141 Jennifer Hedrick - JENIFR / 3333 Dan Thompson - DANIEL / 0604 Jeff Johnson - JAPPLE / 6660 John Root - ROOT / 6000 Luis Mangubat - LUIS / 3333 Mike Lynch - MIKE / 3333 Jim Gentile - GENTIL / 1111 Dan Forden - FORDEN / 1111 ? - VAN / 1234 Headless Guy - CARLTN / 1111 Skull - SKULL / 1111 Brain - BRAIN / 1111 Demon (Shinok from Mortal Kombat) - SHINOK / 8337 Raiden (from Mortal Kombat) - RAIDEN / 3691 You should hear the announcer say, 'Lights out Baby!' if you did it right. Secret Characters: Enter the name and PIN number as stated to receive the corresponding character.Show More Field - 0-2-1-Right Big Head - 2-0-0-Right Team Big Heads - 2-0-3-Right Team Big Players - 1-4-1-Right Team Tiny Players - 3-1-0-Right Big Football - 0-5-0-Right Hide Receiver Name - 1-0-2-Right Fog On - 0-3-0-Down No CPU Assistance - 0-1-2-Down No Random Fumbles - 4-2-3-Down Smart CPU Opponent - 3-1-4-Down Show Field Goal % - 0-0-1-Down Tournament Mode - 1-1-1-Down Thick Fog On - 0-4-1-Down Power Up Offense - 3-1-2-Up Power Up Defense - 4-2-1-Up Power Up Teammates - 2-3-3-Up Super Blitzing - 0-4-5-Up Infinite Turbo - 5-1-4-Up No Punting - 1-5-1-Up No Interceptions - 3-4-4-Up No First Downs - 2-1-0-Up Huge Head - 0-4-0-Up No Play Selection - 1-1-5-Left Fast Passes - 2-5-0-Left Fast Turbo Running - 0-3-2-Left Power Up Speed - 4-0-4-Left Power Up Blockers - 3-1-2-Left Allow Stepping OB - 2-1-1-Left Super Field Goals - 1-2-3-Left Ground Fog - 2-3-2-Down Invisible Quarterbacks - 3-4-2-Left TMU Codes: At the 'Tonights Match-Up' screen, enter the following code (hit numbers on Turbo-Jump-Pass-Joystick).TECHNICAL Midway Seattle hardware Main CPU: MIPS R5000 150 Mhz) Sound CPU: ADSP2115 16 Mhz) Sound Chips: (2x) DMA-driven 16 Mhz) Screen orientation: Horizontal Video resolution: 640 x 480 pixels Screen refresh: 57.00 Hz Palette colors: 65536 Players: 4 Control: 8-way joystick Buttons: 3 TRIVIA NFL Blitz was the first 3-D Arcade Hardware system designed by the Steve Correll group (see Staff section for more information). Though it was the late nineties and arcade gaming was entering a somewhat dormant period, the decade’s best action sports games made it in to one awesome cabinet to finish out a great arcade run for both titles.Arcade Video game published 25 years ago: NFL Blitz © 1997 Midway Games, Incorporated. This multicabinet really is a great collection of Midway’s well-made and fun to play sports titles. Not long after this release, Blitz went console only. The rowdy and stripped down football rules are in full effect here, for the best Blitz experience available in the arcade. This means that all of the additional secrets, tricks and animations made it in to this fully updated and refined version of the game. Each team has an expanded roster, with several NBA greats to choose from at both the start and the halftime of each game.Īs for NFL Blitz, this edition, 2000 Gold, was the last version of Blitz to get a proper arcade release. A basic foul system was introduced for Showtime that includes a free throw penalty opportunity. Showtime is essentially the same kind of game as the original Jam, with a few minor tweaks. ![]() Jam saw its own share of different versions, eventually becoming NBA Hangtime and finally NBA Showtime, which is noteworthy for its NBC branding and its addition of 3D graphics. Though conversion kits allowed for two-player configurations based on upgrading an original NFL Blitz cabinet, Blitz '99 is the first game in the series to allow up to four players to play simultaneously. NFL Blitz was also very successful, meriting several editions and updates. The second game in the NFL Blitz franchise was released exclusively in arcades in 1998 and features NFL rosters for the 1999 season. With the great success of NBA Jam, NFL Blitz arrived as a football version of that great, simple way to play. The appeal of these games was a simple, easy to pick up and play answer to sports, with minimal fouls and rules. It started with NBA Jam and its loose, 2-on-2 free for all gameplay. During the 90s, Midway had a great thing going with their pair of action sports titles.
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